Saturday, November 27, 2010

Door Number Four

Hello everyone,

On my way throughout Celestia i came across a lot of things i wasn't able to figure out.

One of these was 'Door number four' as i like to call it, and i will explain why :)

As a wizard arrives in Celestia, the first area you go is the 'Survey Camp', Have you ever stopped and took a look at the symbol beside the Door to 'Survey Camp'?

At first glance nothing special, not used in any old scripts i could find, but then i came up with something.
Almost every door you can access in Celestia Base Camp has the same symbol on it, with a slight variation. There are dots in the middle of the symbol, which i believe to represent numbers, numbers which lay out a path a wizard takes in Celestia in chronological order (i hope i got that word right lol)

For example, we start out at the 'Survey Camp', note the symbol on the door, (One dot, 'number one')
First Zone In Celestia...

This goes on, Second Door, 'Science Center' (Two dots, 'number two')

a third one, 'Crab empire' (three dots, 'number three')

And where it gets very, very, interesting, Door Number Four, KingsIsle obviously planned for Wizards to take this door next, where does it lead, who is behind it, ..., So far, one can only guess, And I like you to put in the comments what you think is behind... Door number four!!!

I hope you like this mystery, i sure do, i hope you guys leave lots of comments.

'Till next time, take care!
Wolf Tamer.

Friday, November 19, 2010

Translations Celestia

Hello Everyone,

Today I bring you, the translations of the script used all over Celestia.

In the district of stars, around the archivist there are 3 rooms, each room has 4 Paintings with script beneath it.

The Warden

The Kraken

The Phoenix

The Fountain

The Stag

The Hound

The Messenger

The Crab

The Serpent

The Gallion

The Loom

The Charriot

After I and CadealThor were guessing a while what they meant I managed to make a translation image for almost each letter of the alphabet.

With this at my side i went on and explored Celestia, Asking around if people know any places where they had seen this script, hoping i was able to translate it.  Well i found some places with some help. (Thank Kevin and Ronan.)

District of the stars - A small building near Thule:
"Sun Moon Stars" (Repeating all over the building)

District of the stars - Behind Thule, on the pillars
"nus srarts" (this obviously means "Sun Stars")

Celestia Base Camp - On the Sun, Star and Moon Portals
(These were very hard to read, I used screenshots and altered the brightness)

"We swear to seek the truth,
We must fear the unknown,
We will stray from the path"

Tunnel in Stormriven
(Each segment repeats the same thing, the texture just has a different offset on each segment)

"Suns flame dispels doubt,
The moon light inspires us,
Our passage is in the stars."

District of the stars - In the middle of a bunch of Shark monsters there's a pillar

"Stars guide us through the void."
"Our passage is written in the stars."
"We will never falter on the path."

Thats it for now, I hope you enjoy them, If you know more places to be translated please leave a comment :)

Wednesday, November 10, 2010


Hello Everyone,

Today I decided to get deeper into the wizard101 storyline, more particular, 'The Krokonomicon'.

Wiki on Wizard101 plot (SPOILERS!!!):
The plot begins with several problems occurring throughout Wizard City, host to the Ravenwood school. The player must aid other wizards into completing dangerous missions. After defeating Lord Nightshade, a grim reaper-like spirit that is responsible for the undead attacks on Wizard City, the player gains access to the location of Krokotopia, where the Kroks, an ancient race that enslaved Krokotopia centuries ago, have reawakened from a deep sleep and are now attacking the current residents of Krokotopia. shortly after defeating the Krok Leaders, it is revealed that Malistaire wishes to obtain an ancient book of magic known as the "Krokonomicon" that can control the powers of Life and Death to use for unknown purposes (it is later revealed that it is to bring his deceased wife, Sylvia, back to life and to rule the Spiral with her). When the Krokonomicon is later transported to another world, Marleybone, the player follows the lead. The mayor of Marleybone doesn't allow you to take the Krokonomicon due to recent crimes, and the Krokonomicon is stolen by the master thief Meowiarty on behalf of Malistaire soon after. The player must find Meowiarty's lair, which is atop Big Ben. When Meowiarty is returned to prison, Malistaire conspires with demons in the land of MooShu to help him steal the key to the next world, Dragonspyre. The player is then led to battle the demons, who have poisoned the emperor. Once healed, the emperor informs the player that Malistaire has already left MooShu, setting the next movement of his evil plot into motion in Dragonspyre, an ancient world destroyed by a giant dragon. He dubs himself the "Necromaster," attempting to resurrect his wife using the Krokonomicon. When he is eventually defeated by the player, Malistaire and his wife finally gain peace. In Celestia, the most recent world, the player is on a quest to find the missing explorer.
Origin of the Krokonomicon:

After seeing a Southpark episode, yes southpark, i managed to find a link between 'Krokonomicon' and the 'Necronomicon', the names sound alike, and i can tell you what it means:
"an image of the law of the dead"
nekros - νεκρός ("dead"), nomos - νόμος ("law"), eikon - εικών("image").
After i found that on the good old wiki, I came to the following conclusion, very simple :)
"an image of the law of the Kroks"
I think they mean, that this book is the Law of the ancient Kroks who controlled the powers of life and death.

What is the 'Necronomicon'?

 The Necronomicon is a fictional grimoire appearing in the stories by horror writer H. P. Lovecraft and his followers. It was first mentioned in Lovecraft's 1924 short story "The Hound",[1]written in 1922, though its purported author, the "Mad ArabAbdul Alhazred, had been quoted a year earlier in Lovecraft's "The Nameless City".[2] Among other things, the work contains an account of the Old Ones, their history, and the means for summoning them.

Abdul Alhazred:

Abdul Alhazred is a fictional character created by American horror writer H. P. Lovecraft. He is the so-called "Mad Arab" credited with authoring the imaginary book Kitab al-Azif (the Necronomicon), and as such an integral part of Cthulhu Mythos lore.

In 730, Alhazred supposedly wrote a book of ultimate evil in Arabical-Azif, which would later become known as the Necronomicon. Those who have dealings with this book usually come to an unpleasant end, and Alhazred was no exception. Again according to Lovecraft's "History":

We know alhazred of course as Professor alhazred and a teacher of the art of balance.

I'm going to end here, i can go on forever :D

Keep looking for new posts soon.

Wolf Tamer.

Translations Nidavellir

After searching a while on old scripts i came across the 'Rovás' script.
Description from wikipedia:
The Old Hungarian script (in Hungarian known as rovásírás, or székely rovásírás,[1] székely-magyar rovás; for short also simply rovás"notch, score"[2]) is an alphabetic writing system used by the Magyars in the Early Middle Ages (7th to 10th centuries). Because it is reminiscent of the runic alphabet, the Old Hungarian script has also popularly been called "Hungarian runes" or "Hungarian runic script".
The script is thought to be derived from the Old Turkic script, and probably first appeared during the 7th century. The Hungarians settled thePannonian plain in 895. When the Kingdom of Hungary was established in AD 1000 and Christianity was adopted, the Latin alphabet was adopted and the script fell into disuse. In remote regions of Transylvania, however, the script remained in marginal use by the SzékelyMagyars at least into the 17th century, giving it the name székely rovásírás.
The script is adapted to the phonology of the Hungarian language, featuring letters for phonemes such as cs, gy, ly, ny, ö, sz, ty, ü, zs.. The modern Hungarian alphabet represents these sounds with digraphs (letter sequences used to write a single sound) and diacritics.
The rovásírás alphabet does not contain the letters for the phonemes dz, dzs of modern Hungarian since these are relative recent developments in the language's history. The Latin letters q, w, x and y also do not have an equivalent as these do not stand for separate phonemes in Hungarian but are only used to spell foreign words.
Following is a image that we used to translate some of the script in Nidavellir:



The tall runes all around GH, and around the bear fort says:

"Big Bear Fort"

The Stone Plaque in the Helgrind Warren says:

                    The wisdom of the Sword

Strong steel can                              honor is the shield
win a warrior                                  that defies
great scars but                                daggers and sways
honor with which                            swords - Honor is
he treats foes and                           wealth that cannot
friends will win                               be taken but is
him renown                                    easily lost

The path leading down to the two doors in Nidavellir:

First Step:
Better to walk slow and stand proud

Second Step:
Than to slip and look foolish and weak

(repeats every two steps)

The following translation seem to use a slightly modified script than the one used before.

it is called the 'Futhark' script, also known as A Runic Alphabet.

Futhark Script Description from wiki:
The runic alphabets are a set of related alphabets using letters known as runes to write various Germanic languages before the adoption of the Latin alphabet and for specialized purposes thereafter. The Scandinavian variants are also known as futhark (or fuþark, derived from their first six letters of the alphabet: FUÞAR, and K); the Anglo-Saxon variant is futhorc (due to sound changes undergone in Old English by the same six letters). Runology is the study of the runic alphabets, runic inscriptionsrunestones, and their history. Runology forms a specialized branch of Germanic linguistics.
The earliest runic inscriptions date from around A.D. 150. The characters were generally replaced by the Latin alphabet as the cultures that had used runes underwent Christianization by around A.D. 700 in central Europe and by around A.D. 1100 in Northern Europe. However, the use of runes persisted for specialized purposes in Northern Europe. Until the early 20th century runes were used in rural Sweden for decoration purposes in Dalarna and on Runic calendars.
The three best-known runic alphabets are the Elder Futhark (around 150 to 800 AD), the Anglo-Saxon Futhorc (400 to 1100 AD), and theYounger Futhark (800–1100). The Younger Futhark is further divided into the long-branch runes (also called Danish, although they were also used in Norway and Sweden), short-branch or Rök runes (also called Swedish-Norwegian, although they were also used in Denmark), and the stavesyle or Hälsinge runes (staveless runes). The Younger Futhark developed further into the Marcomannic runes, the Medieval runes (1100 AD to 1500 AD), and the Dalecarlian runes (around 1500 to 1800 AD).
The origins of the runic alphabet are uncertain. Many characters of the Elder Futhark bear a close resemblance to characters from the Latin alphabet. Other candidates are the 5th to 1st century BC Northern Italic alphabets: LeponticRhaetic and Venetic, all of which are closely related to each other and descend from the Old Italic alphabet.
Image i Used to translate this script:

I was able to use it to translate the white text on the half circle on the floor in Nidavellir main room:
(i'm not 100% sure about these translation, I'm not a native English speaker)

There are two sentences
on the half circle bow:

All they do is see the line of the portal falling to me, the commitment to take them the place among.

on the line:

Among the ninth halls of walhalla here the vow shall rest forever in time.

Well, ...

I hope you appreciate this.
I want to thank my friend 'Ronan Dawn' for assisting and veryfing bits of info.

Wolf Tamer.

Script Translations

As Some of you may have noticed, there are lots of places in the worlds of Wizard101 where you may find a strange script or symbols, maybe written on a Rune Stone, some appear on the circle in battle. others are in places you would never think to look :)

I started doing some research and found more people who where interested what they meant, if they meant anything at all.

Since then I made it a personal hobby to research further into ancient scripts.

Aided by my good friend, 'Ronan Dawn', we started to investigate Grizzleheim. Nidavellir in particular. Ever noticed those little markings on the floor ;)

We made a lot of progress so far translating those Scripts, And yes, they DO mean something.

I will keep you posted with the first translations soon.

Wolf Tamer.

Wizard's Story Blog Opened!

I'm glad to announce the Blog is opened!

I will use this Blog for everything related to Wizard101 game by KingsIsle.

Expect more Posts soon!

Wolf Tamer.